Procedural Generation
Type: Concept

As of November 2026, Procedural Generation has been mentioned in one podcast episode on Adrift (Dec 2024).
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file
| Mentioned in | 1 episode on 1 podcast (as of November 2026) |
|---|---|
| First heard | Dec 2024 on Adrift |
| Field | Computer Science, Game Design |
Who talks about Procedural Generation on podcasts?
Procedural Generation came up; the most recent mention was Dec 2024 on Adrift.
- Lost Skies island creator beginner tutorial on Adrift (Dec 2024)
What is Procedural Generation mentioned alongside?
Procedural Generation is most often mentioned alongside YouTube, Data Pad and Island Creator.
Mentioned together: YouTube, Data Pad, Island Creator, Atlas, Shipyard, Atlas lifter, Energy wall, Lost Sky, Sky Island, Soran